output message to Unity Console - Debug.Log() v.s. Debug.LogWarning() v.s. Debug.LogError() v.s. print()

output message to Unity Console - Debug.Log() v.s. Debug.LogWarning() v.s. Debug.LogError() v.s. print() usage and description: 1.Debug.Log(string message) The message will be printed in Unity Console. You can see it in Unity Console with General mode. 2.Debug.LogWarning(string message) The message was considered as a warning. Then the message will be printed in Unity Console. You can see it in Unity Console with Warning mode. When you see it you will see a warning figure(similar to a yellow triangle). 3.Debug.LogError(string message) The message was considered as a Error. Then the message will be printed in Unity Console. You can see it in Unity Console with Error mode. When you see it you will see a Error figure(similar to a red octagon). 4.print(string message) have same result with using Debug.Log(string message). my blogger can explain that little difference between Debug.Log() and print() Debug.Log() v.s. print() (programmingunitycsharp.blogspot.com) screenshot: ...